00:00:00 – Introduction
00:04:10 – Lecture Topics
00:07:35 – What is Lua?
00:09:20 – LÖVE2D
00:10:08 – Game Loops
00:11:06 – 2D Coordinate System
00:11:47 – Lecture Scope
00:13:01 – The Day-0 Update
00:18:55 – The Low-Res Update
00:21:02 – Texture Filtering
00:25:10 – The Rectangle Update
00:30:42 – The Paddle Update
00:35:42 – The Ball Update
00:45:37 – The Class Update
00:55:51 – The FPS Update
00:59:35 – The Collision Update
00:59:51 – AABB Collision Detection
01:12:37 – The Score Update
01:14:40 – State Machine
01:21:18 – The Victory Update
01:27:57 – The Audio Update
01:26:44 – bfxr
01:33:54 – The Resize Update
This course picks up where Harvard University’s CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course’s end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
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This is CS50, Harvard University’s introduction to the intellectual enterprises of computer science and the art of programming.
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CS50 SHOP
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LICENSE
CC BY-NC-SA 4.0
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
David J. Malan
malan@harvard.edu
Nguồn: https://ganeshotsavam.org
Xem thêm bài viết khác: https://ganeshotsavam.org/game/
All Comments
where's the code?
Hello I am doing the assignment0 for pong and I am getting confused
Awesome Lecture With Awesome Explanation.
I got this error, I copied the code for te file push.lua on github and an error comes to that copied code on line 48 Error push.lua:48 : bad argument # 2 to 'windowUpdateMode'(number expected, got table)
its expecting a number but ind founds a table, so I don´t know how to resolve that bc i basicaally imported that code and I didn't move or add anything
This is my Code in C++: https://github.com/idreesshaikh/PONG-GAME
It will help you a lot to make this game from scratch.
Hi can anyone help me in the ball update i understood everything in that besides the math.random(2)==1and 100 or -100 i know its a conditional operator and all but what the heck are these 1,100 and -100 and how does nos will be generated plz plz explain somebody fast as im working on this right now
give love2d link in description please sir
Current spot I’m at: 55:50
Are you ace colton??
I enrolled in the course a few days ago, but when I downloaded Love2D, a balloon came floating and 'No Games' was written. Even when I opened the Source Code files, it was written that it was a program error, and closing the application entirely. I have tried re-installing around 15 times (not exaggerating), and it's the same case every time. What should I do?
Please Do Dubbed in All Languages It's Work for Good for All ! Thank you So much For Good videos
Is there any pre-requisites before starting this course???
Error
boot.lua:577: Cannot load game at path 'C:/Users/Jericho/Desktop/New folder (3)/man.lua'.
Make sure a folder exists at the specified path.
Traceback
[C]: in function 'error'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
help
Please explain push.lua directory
How do I run the zip files? I’m on windows and whenever I try “cd assignment0” it doesn’t work and it just says “the system cannot find the path specified”
Where do i write the code
i understood nothing
How do I move to another directory and then change the current directory? And how do I get the current directory changed and run "cd assignment0"?
keep getting this error at pong-1. not sure why! please help if you know!
Error: push.lua:101: attempt to call field 'getPixelScale' (a nil value)
stack traceback:
[string "boot.lua"]:777: in function 'getPixelScale'
push.lua:101: in function 'initValues'
push.lua:48: in function 'setupScreen'
main.lua:47: in function 'load'
[string "boot.lua"]:586: in function <[string "boot.lua"]:585>
[C]: in function 'xpcall'
[string "boot.lua"]:793: in function <[string "boot.lua"]:780>
[C]: in function 'xpcall'
I am using windows 10 but I can't be able to compile and run the day 2 update in my PC please help me with this
…………..
Had to go through the lecture twice to get it right, and making notes. Some losers here can't realize the point of the lecture, which as explicitly stated is game programming. Very thorough and nice, I loved it. Phew… still working on the first assignment, have a week though. Unlike people in the comments I see Mr. Ogden as a teacher and respect him.
After adding different classes like Paddle an Ball i got an error related to those class.
plz help me to solve this error,
Error: main.lua:29: attempt to call global 'Paddle' (a boolean value)
Where is he coding
Is it sublime
From where i can get the source code?
Error
push.lua:222: attempt to perform arithmetic on local 'w' (a nil value)
Traceback
push.lua:222: in function 'resize'
main.lua:42: in function <main.lua:41>
[C]: in function 'xpcall'
I cannot resize the application in pong-12 because of push.lua. What changes are needed to be made? Please help
Can someone help me please I have a problem starting assignment0 on Windows 10?
push library isnt working for me. so i just did everything wiithout it but then i m facing issues as i cant resize my window properly. can anyone help?
sir kindly share the code
I have a doubt. What if while we try to detect collision the ball is fast enough to never collide and get past our paddle within less than 1 single frame?
i am getting Error
TrueType Font loading error: FT_Set_Pixel_Sizes failed: 0x17 (invalid size?)
Traceback
[C]: at 0x7ff96c2dca30
[C]: in function 'newFont'
main.lua:13: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
when i try to change the font . please help!!
I am getting Error
Ball.lua:13: attempt to compare number with nil
Traceback
Ball.lua:13: in function 'collision'
main.lua:47: in function 'update'
[C]: in function 'xpcall'
can anyone explain me why am i getting this error??
can anyone tell how to use love.graphics.setColour(r,g,b,a) to set colour to white
It is so confusing to program with love 2d what other software should we use to program love 2d with. When I click on Love.exe
all I find in the screen is "NO GAME" beside it I find a blank black screen which cannot type on. What should I do? I'm just a beginner
I took CS50's Introduction to Game Development via EDX, but I had a bad experience.
Pricing Structure problems:
Before I started the course, I paid the $150 for a certificate because I wanted to get certified. I found out later that if I rejected the certificate offer, the very next page would offer me the certificate 10% CHEAPER. Seems like a punishment for people who pay right away, which seems like a very opposite reward.
Work submission problems:
– During the course, ALL submissions were ONLY accepted via github. The software they provide you to aide in this ONLY works with Linux or on a MAC. I had to spent a full working day to learn github just to submit my work to them. This was not mentioned prior to taking the course.
– When I submit my work, if there is a problem, I cannot make edits, I have to re-submit the entire form all over again. If there is a further problem, again, I have to write everything out again. No edit button?
– Part of the requirement of work submission involves making a screen cast of 5 minutes demoing your software. I had to spend another day learning and installing OBS. I also had to buy a microphone. None of these requirements were mentioned prior to taking the course.
– I took one assignment per week. However, work is graded in batches once every, say, 2-4 weeks. It's random. So I submitted 4 assignments by the time it took them to grade all 4. ALL FOUR had problems, which meant I had to fill out the form FOUR TIMES to correct the mistakes again.
– For the 5 minute demo video, well, I wanted to show my YouTube subs my software, so I made a 10 minute video. I clearly stated at the start of the video and in the submission ("Just watch the first 5 minutes, the first 5 minutes cover everything you ask for"). They reject my submission because "Specification imposes a 5-minute limit length on videos.". This is just laziness!
I wouldn't recommend this course or body to anybody. Sorry. It's good for free learning, but when you pay, it kinda sucks.
Pong 2 not working, please help!
for this game development do our pc recommend any specs
hi , I am facing a problem with the push library while programming , it gives me this error
Error
push.lua:101: attempt to call field 'getPixelScale' (a nil value)
Traceback
push.lua:101: in function 'initValues'
push.lua:48: in function 'setupScreen'
main.lua:49: in function 'load'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
, I tried to change the function getPixelScale() to getDPIScale() in the push ,as per the suggestions of others on the net that've faced similar issue , it worked in pong1 after some tweaks but it did not work when running pong2
hello, this error is making me cry hahaha "attempt to index global 'player2' (a nil value)" anyone knows how to solve it?
How To Make A AI Paddle?
how do you the terminal
I have a doubt about the push file…didn't really get what it's use is and what is inside push file…..
Great video..thanks!!
My ball always has a very high y coordinate such that it takes a reeaally long time to reach the paddles…..any solution to that?
The ball in my code goes randomly up and down, and not left or right. What am I doing wrong? I downloaded the code from github. Also, I have a newer version of Love.
can anyone plz help me with the love2d version 11.3 ….. actually i have installed it in my pc bt don't know how to make it work
My push function isn't working
Im getting an error of this sort
Error
Syntax error: main.lua:8: '}' expected (to close '{' at line 5) near 'vsync'
Traceback
[C]: at 0x07fed5d628f0
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'